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Curso 32h de Python, desarrollarás 15 aplicaciones y juegos (Udemy, Inglés)
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Curso 32h de Python, desarrollarás 15 aplicaciones y juegos (Udemy, Inglés)

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Publicado el 01 de julio

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Descubre uno de los lenguajes de programación más populares y aprende a programar a tu propio ritmo.

Python es el lenguaje ideal para comenzar. No sólo debido a su sencillez, sino también gracias a su versatilidad y potencial de uso, que lo convierten en uno de los dos lenguajes más usados a nivel empresarial.


368585-NnoRP.jpgOTROS CURSOS DE INTERÉS

368585-iQISS.jpg

368585-C0s2s.jpgCONTENIDO DEL CURSO
368585-YfvE5.jpg
Introduction
  • Introduction to course
  • Learning by building
  • Why learn python?
  • What's in the course?
  • What's after section 2?
  • Any doubt and types of program ?
Installing Python on Mac
  • Introduction to this module
  • Installing Python on Mac
  • Installing Atom on Mac
  • Installing Anaconda and Jupyter notebooks
  • Editors link
Installing Python on windows
  • Introduction to this module
  • Installing Python3
  • Installing Atom
  • Atom editor
  • Installing Anaconda
  • Editors link
Section-1 Basic Python
  • Section-1
Data types
  • Introduction to this module
  • Variables and constants
  • Numbers
  • Operations on Numbers
  • Dynamic typing and restricitons on data types
  • Casting
  • Strings
  • Methods and strings
  • Indexing and slicing
  • String formatting
  • List
  • Tuples
  • Dictionary
  • Boolean
  • Data types notes
  • Data-types quiz
Operators
  • Introduction to this module
  • Arithmetic Operators
  • Assignment Operators
  • Comparison Operators
  • Logical Operators
  • Identity and Membership Operators
  • Operators Notes
  • Operators quiz
Which editor is best for you
  • Introduction to this module
  • Working on Atom
  • Working on jupyter notebooks
  • How to learn Programming
Functions and Methods
  • Introduction to this module
  • User input
  • Convertors
  • Concept of funtions
  • Functions and user inputs
  • Parameters
  • Convertors using function
  • Modifying function
  • Methods
  • Function Notes
  • Method notes
Errors in python
  • Introduction to this module
  • Types of errors
  • Syntex error
  • Indentation error
  • Type error
  • Name error
  • Zero division error
  • Index error
  • Attribute error
  • Handling errors and internet
  • Error notes
Decision making
  • Introduction to this module
  • If-else conditions
  • el-if condition
  • Little fun with conditionals
  • Multiple conditions
  • Nested conditions
  • Conditionals notes
Loops
  • Introduction to this module
  • for loop
  • loops and user input
  • while loop
  • Looping through a string
  • Break statement
  • Continue statement
  • Range() function
  • Else in for loop
  • Nested loops
  • Loops notes
Date and Time
  • Introduction to this module
  • Python dates
  • Date output and date objects
  • strf time() method
  • Date and Time notes
File handling
  • Introduction to this module
  • Opening and reading the file
  • Writing in a file
  • Appending
  • Different methods
  • File handling notes
Libraries
  • Introduction to this module
  • Libraries
  • Modules
  • Json files
  • Libraries notes
Project-1 Dice rolling stimulator
  • Introduction to this module
  • How to solve the problem
  • Dice overview
  • Algorithm
  • How to get the Number
  • What about the dice
  • Roll it again
  • Dice stimulator
  • Dice stimulator code
Project-2 Dictionary
  • Introduction to this module
  • Dictionary overview
  • Where to get the data
  • Loading the data in our program
  • Main logic
  • What if the word doesn't exist
  • Pugger found some errors
  • Pugger said what about the interface
  • It's all about the interface
  • Pugger have another issue
  • How to get the close matches
  • Upgrading the program to get the close matches
  • Dictionary
  • dictionary code
  • data json
Project-3 Hangman game
  • Introduction to this module
  • Hangman overview
  • Algorithm for hangman
  • User interface
  • Creating the world's list
  • Rules and regulation
  • Main logic
  • Hanging the man
  • Our third program
  • Hangman code
Project-4 Tic Tac Toe
  • Introduction to this module
  • What is AI
  • Project overview
  • Understanding problem and writing algorithm
  • Designing the board
  • Space on board
  • 141.How to get winner
  • Player move
  • AI computer move
  • Random function
  • Defining the main logic
  • Preparing interface
  • Tic Tac Toe
  • Tic Tac Toe code
Section-2 Python for data science and data visualisation
  • Section-2
  • What is Datascience?
Numpy
  • Introduction to this module
  • Numpy declaring
  • Methods for Numpy
  • Indexing and slicing
  • Spilicing 2-D matrix and conditional selection
  • Operations on numpy
  • Numpy Documentation
  • Numpy quiz
Pandas
  • Introduction to this module
  • Series
  • Dataframes
  • Creating and deleting rows and column in dataframe
  • Acessing elements in dataframe
  • Conditional acessing
  • Missing data
  • Analysing data using groupby
  • Joining
  • Concatinating
  • Merging
  • More operations
  • Loading data using pandas
  • Pandas documentation
Matplotlib
  • Introduction to this module
  • Matplotlib getting started
  • Subplots
  • Types of plots
  • Legends
  • Object oriented plots
  • Multiple plots
  • Subplots using object oriented
  • Figure size
  • Setting labels with object oriented technique
  • Stylling plots
  • Markups
  • Setting limits
  • Matplotlib documentation
Seaborn
  • Introduction to this module
  • Tips.csv file
  • iris.csv
  • Categories of plots
  • Point plots
  • Distribution plots
  • Pair plots
  • Categorial plots
  • Categorial plots part-2
  • Matrix plots
  • Grids
  • Seaborn documentation
Pandas inbuilt data visualisation
  • Introduction to this module
  • Files
  • Creating dataframes
  • Point plots
  • Line plots
  • Distribution plots
  • Ece.csv
  • Tips.csv
  • Pandas inbuilt data visualisation documentation
Plotly and cufflinks
  • Introduction to this module
  • Loading plotly and cufflinks
  • Point plots
  • Surface plots
  • Figure plots
  • Cufflinks documentation
Geographical plottings
  • Introduction to this module
  • agri.csv
  • gdp.csv
  • Basic geographical plotting
  • Plot with big data
  • Global scale plot
  • Geographical plottings documentation
Project-5 Plotter
  • Introduction to this module
  • Project overview
  • Setting up things
  • Creating data
  • Plot interface and main function
  • Plotting all data
  • Plotting 1 column
  • Plotting 2 and 3 columns
  • Plotter
  • plotter code file
Project-6 Geographical plot using folium
  • Introduction to this module
  • Creating basic webmap
  • Adding child
  • Multiple markers
  • Plotting volcanoes
  • Polygen view
  • US Cities population
  • Colourful markers
  • Jeoplot code file
  • Volcano.csv file
  • World.json file
  • US cities population.csv file
Project-7 School donation analysis
  • Introduction to this module
  • Overview of project
  • Setup libraries and load data
  • Describing data
  • Merging data
  • First analysis
  • Basic mathematical analysis
  • High donations
  • Various relationships
  • Project type and total donations
  • Subcategories
  • Time objects
  • Mean timings
  • Average time per state
  • Fast and slow funding
  • School donation analysis code file
  • Donations.csv file
  • Donors.csv file
  • Projects.csv file
  • Resources.csv file
  • Schools.csv
  • Teachers.csv
Section-3 GUI programming
  • Section-3 GUI programming
  • What is GUI programming?
Tkinter
  • Introduction to this module
  • Tkinter basics and creating window
  • Tkinter notes
  • Buttons
  • Buttons notes
  • Canvas
  • Canvas notes
  • Check button and radio button
  • check button notes
  • Radio button notes
  • Content widgets
  • Entry notes
  • Text notes
  • Window configuration widgets
  • Frame notes
  • Listbox notes
  • Toplevel notes
  • Message box notes
  • Menu and menu button
  • Menu button notes
  • Creating menu notes
  • Scroll widgets
  • Spinbox notes
  • Paned window
  • Paned window notes
  • Geometry methods
  • Attributes notes
  • Geometry methods
Databases
  • Introduction to this module
  • What is Database
  • Installing postgreSQL
  • PostgreSQL download link
  • Creating table in sqlite3
  • Creating table in postgreSQL
  • Inserting data
  • Visualising data
  • Deleting tha data
  • Updating data
  • databases documentation
Turtle graphics
  • Introduction to this module
  • Turtle graphics basics
  • Creating figures
  • Creating the robot
  • Robot.py
  • Some changes in robot
  • Modified_robo.py
  • Kaleido spiral
  • Kaleido_spiral.py
  • Modified kaleido spiral
  • Kaliedo_spiral_modified.py
  • Moving turtle
  • Moving_turtle.py
  • Turtle graphics documentation
Project-8 Caterpillar game
  • Introduction to this module
  • Overview of project
  • Defining turtles
  • Outside window and placing leaf
  • Game over and displaying score
  • Start game
  • Defining moves
  • Caterpillar.py
Project-9 Matchmaker
  • Introduction to this module
  • Overview of project
  • Window and libraries
  • Adding symbols
  • Defining buttons
  • Showing symbol
  • matchmaker.py
Project-10 Screen pet
  • Introduction to this module
  • Overview of project
  • Creating body, eyes and ears
  • Creating mouth tongue and cheeks
  • Toggle and Blink eyes
  • Cheeky face
  • Happy face
  • Sad face
  • Screen pet
  • screenpet.py
Project-11 Smart calculator
  • Introduction to this module
  • Overview of project
  • Front end
  • Math operations
  • Operations list
  • Calculate
  • Smart calculator
  • smart calculator.py
Project-12 Your own database system
  • Introduction to this module
  • Overview of project
  • Labels and entries
  • Entries, listbox and scrollbar
  • Buttons
  • Defining backend
  • Search function in backend
  • Searching and viewing data
  • Adding
  • Deleting
  • Your own database
  • frontend.py
  • backend.py
  • routine.db
Project-13 Egg catcher game
  • Introduction to this module
  • Overview of the project
  • Creating window
  • Egg and catcher
  • Other inteface items
  • Create and move eggs
  • Dropping and losing a life
  • Catch and get score
  • Moving with keys
  • Running egg catcher
  • egg catcher.py
  • Section-4
End of the course
  • Time to say goodbye! for now
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